Combat & Stats

Stats

Each gladiator has six stats in the game:

  • HP

  • Attack

  • Special Attack

  • Defense

  • Special Defense

  • Speed

The default stats for a newly minted gladiator are as follows:

These stats can be improved by equipping gear (see Loot Boxes).

Combat

First move

  • In a battle, the gladiator with the higher speed moves first.

  • This is the only time speed is applied, e.g. there’s no turn meter in-game. After the first move, gladiators alternate turns.

  • In the event of a tie for speed, player one as determined by matchmaking goes first.

Combat Formula

  • The main formula for a gladiator’s attack is (moversAttack - targetsDefense) ± 15%

  • If the target’s defense is higher than the mover’s attack, they will parry the attack and it deals 5 damage

  • The target has a chance to counter attack —

    • the threshold to trigger the effect is targetDefense / (2*(targetDefense+movers attack))

    • We roll a 100 sided die and check the roll came in under this level to successfully counter.

  • If the target counter attacked, their damage formula is the same as above. If the mover has a higher defense that the attack though, the min damage on a counter is 1HP.

Special Attack/Defense

  • Every five turns, mover’s use their special attack rather than standard attack.

    • Special attack formula works in the same way: (moversSpecialAttack - targetsSpecialDefense) ± 15%

    • Special attacks can’t be countered

Max Turns

  • Battles are capped at 100 turns. (In our simulations, most battles ended much before this, so we expect this to just be a back-stop).

  • After 100 turns, the gladiator with the most HP is deemed the winner.

  • If both opponents are tied for HP, the second gladiator wins (to offset the first mover advantage that their opponent received)

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